Professional Unity Game Development Workshop
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Description
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Professional Unity Game Development Workshop
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A fast-paced and fun introduction to Unity
Curious about Unity and want to find out what it’s all about? This course is a perfect fit for people just getting started. Whether you’re a student or hobbyist, or you aspire to become a game developer, this course will put you on the road to a whole new kind of creativity.
This course content is high-energy and easy to follow and will give you a glimpse into the exciting world of game development.
After the completion of this workshop, all the participants would be able to develop their own games and can pursue their career as a game developer.
****Participation certificate will be given at the end of the workshop.***
======= Have a look on Workshop Agenda =======
1st WEEK (21 July, 22 July)
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DAY 1 (21 July)
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Introduction:
• Agenda of workshop
• Unity Interface (Hierarchy, Project settings, Game view, Scene view, Inspector, Console, Build Settings)
• Essential Concepts (Game Object, Component, Textures, Material, Shaders)
• Lab (Assets Loading)
Environment Setting
• 2D Space
• 3D Space
• Setting Camera
• Lighting
• Lab (Create game object, setup camera and light)
Scripting and Coding
• Scripts as Behavior
• Components
• Awake and Start
• Update, Fixed Update, Late Update
• Vector Math
• Enabling and Disabling Components
• Activating Game Objects
• Translate and Rotate
• Get Axis, Get Button
• Instantiate
• Destroy
• Invoke
• Lab (Game Object instantiation, movement, Camera Follow)
Physics
• Colliders
• Triggers
• Collisions
• Rigid bodies
• Materials
• Lab (Pickup objects)
Unity UI
• What is the User Interface
• Canvas
• Text-Button (On click& Events)
• Image
• Lab (Main Menu, Gameplay (Scoring))
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DAY 2 (22 July)
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Roll a Ball Game Development
• Concept
• Environment
• Player
• Camera
• Play Area
• Pickup
• Displaying
• Lecture
• Build Development
======2ND WEEK (28 July and 29 July)===========
In the 2nd weekend of this workshop, we will develop a game named as Save Toys.
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Day 1 (28 July)
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• Environment Setup
• Player character
• Camera Setup
• Creating Enemy
• Health Hud
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Day 2 (29 July)
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• Player Health
• Harming Enemies
• Scoring Points
• Spawning Enemies
• Game Over
======3RD WEEKD (4 August and 5th August)===========
In the third weekend, we will develop a new and more interesting game name as Endless Runner.
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Day 1 (4 August)
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• Introduction
• Player Character
• Gravity Setup
• Setting the Camera
• Camera Animation
• GamePlay Prefabs
• Spawning Infinite Tiles
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Day 2 (5 August)
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• Randomize and removing the elements.
• Game UI, Score, and Difficulty
• Death Condition
• Game Menu
• High Score
• Lights and Collision
• Build Game on Mobile.
======3RD WEEKD (4 August and 5th August)===========
In the fourth weekend, we will learn to develop a Multiplayer Game.
More Details would be updated soon.
Questions or Comments